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Object used to create new LootTableContext from scratch where it's needed.

Designed for sequential calls starting with its constructor and ending with its create() method.

since

2.0

Hierarchy

Implements

Index

Constructors

Properties

class: Class<Object>

Methods

  • clone(): any
  • since

    2.0

    Returns LootTableContext

    LootTableContext object created from the following Builder after all with calls.

    • Note: the result object is linked to a native object, and the native one will be deleted from memory once this object's finalize method will be called.
  • equals(param0: any): boolean
  • finalize(): void
  • getPointer(): number
  • hashCode(): number
  • notify(): void
  • notifyAll(): void
  • toString(): string
  • wait(): void
  • wait(param0: number): void
  • wait(param0: number, param1: number): void
  • Specifies loot event's ThisEntity. Most commonly it's a dead entity, from which the items are dropped.

    since

    2.0

    Parameters

    Returns KEX.LootTableContext.Builder

    reference to itself to be used in sequential calls

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