ItemTier object by given tool material name, or null if tool material with given name has not been registered.
whether the item with given numeric ID has already been registered as an axe item.
whether the item with given numeric ID has already been
registered as a custom tool item. A problem is that items from the mods
that don't use ToolLib
23 or higher and BlockEngine
9 or higher,
are considered as custom tools. Maybe in future updates this defect will be resolved.
whether the item with given numeric ID has already been registered as a flint and steel item.
whether the item with given numeric ID has already been registered as a hoe item.
whether the item with given numeric ID has already been registered as a pickaxe item.
whether the item with given numeric ID has already been registered as a shears item.
whether the item with given numeric ID has already been registered as a shovel item.
whether the item with given numeric ID has already been registered as a sword item.
whether the item with given numeric ID has already been registered as a tool item.
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Global module patching the whole InnerCore's ToolAPI module to replace crutchy custom tools system with C++&Java logics, which not only duplicates the existing system with a slight performance boost, but also adds new features that have been impossible for years with ToolAPI.
To prevent Kernel Extension API from overloading with duplicate methods, ToolsModule's internal functions are not added to this documentation. That's because you can still use equivalent methods ToolAPI and Item modules.
This module has come through loads of bug fixes because making full backward compatibility was an extremely difficult task, but finally, since Kernel Extension 3.0, the native tools API became the most stable ever.
1.0