following loot event's explosion radius. It's the range the chosen items will be dropped in, if it's a loot event from entity death.
amount of luck applied to the following loot event.
pointer to the native object wrapped by the following native interface object, represented by a signed 64-bit integer
following loot event's ThisEntity
, most commonly it's a victim entity,
from which the chosen items are dropped. If loot event was not associated
with an entity death, null is returned.
Generated using TypeDoc
Object containing data about the circumstances of a loot event. Used in all methods connected with generating a list of randomly chosen items from a loot table.
2.0