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Object containing read-only data about a LocalPlayer's movement.

Returned by LocalPlayer.getMoveInputHandler.

Most commonly used to apply different kinds of velocity boosts to the player.

since

2.0

Hierarchy

Index

Methods

  • clearInputState(): void
  • clone(): any
  • equals(param0: any): boolean
  • finalize(): void
  • getMovingBackward(): number
  • getMovingForward(): number
  • getMovingLeft(): number
  • getMovingRight(): number
  • getPointer(): number
  • Returns number

    pointer to the native object wrapped by the following native interface object, represented by a signed 64-bit integer

  • hashCode(): number
  • isChangeHeight(): boolean
  • isJumpDown(): boolean
  • isMovingBackward(): boolean
  • isMovingForward(): boolean
  • isMovingLeft(): boolean
  • isMovingRight(): boolean
  • isPlayerMoving(): boolean
  • notify(): void
  • notifyAll(): void
  • setGazeDirection(x: number, y: number, z: number): void
  • since

    2.0

    Parameters

    • x: number
    • y: number
    • z: number

    Returns void

  • setSneakPersistence(persistence: boolean): void
  • since

    2.0

    Parameters

    • persistence: boolean

    Returns void

  • toString(): string
  • wait(): void
  • wait(param0: number): void
  • wait(param0: number, param1: number): void
  • wantsMoveForward(): boolean

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