Constructs new food properties Builder object
Sets food's canAlwaysEat
property to true
reference to itself to be used in sequential calls
Adds potion effect to be applied when eating the food
effect instance object
chance for the effect to be applied, default is 1.0 = 100%
reference to itself to be used in sequential calls
Sets the amount of nutrition points to be refilled by the food
reference to itself to be used in sequential calls
Sets the food's saturation modifier, used to calculate the amount of saturation points refilled by the food
reference to itself to be used in sequential calls
Generated using TypeDoc
Object used to specify all common food properties and use them somewhere. Currently the only way to use this object is in ItemsModule.FoodValuesCallback function.
3.0