Constructs new CameraRollModifier object and adds it to the global list. Remember that it must only be created on the client side, so you probably will have to use client packets.
Disables the following modifier object
reference to itself to be used in sequential calls
Enables the following modifier object
reference to itself to be used in sequential calls
the value that will be added to the camera roll angle, in radians
smoothing power value for the following modifier object
whether the following modifier object is enabled at the moment
whether the interpolation feature is enabled for the following modifier object
Enables or disables builtin interpolation feature for the following CameraRollModifier. This feature will change the roll angle every frame for the changes to be smoother.
By default the interpolation feature is enabled for a new-created CameraRollModifier.
reference to itself to be used in sequential calls
Sets the value that will be added to the camera roll angle. This value must be in radians, so if you have it in degrees, you must divide it by pi and multiply it by 180.
reference to itself to be used in sequential calls
Sets smoothing power. This value is used in interpolation logics. It must be a value from 0 to 1 non-inclusively. If you put 1, the roll will stop, if you put 0, there will be no interpolation at all.
This value is 0.85 by default, and you may just don't change it, as it already provides you with a smooth roll.
reference to itself to be used in sequential calls
Generated using TypeDoc
The object used to modify player's camera roll angle.
3.0